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Entries Tagged as 'games'

Literacy and Hackability

March 1st, 2010 · 1 Comment

The Pearson Foundation has released another potentially groundbreaking study on digital media and learning today: “The Digital World of Young Children: Emergent Literacy”
I have to admit I’ve only read the summary so far, but the big findings, in particular mobiles as the only platform for many youth raise an important question. If youth are increasingly [...]

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Tags: games · social media

Can D.I.Y. Supplant the First-Person Shooter? – NYTimes.com

November 16th, 2009 · No Comments

Can D.I.Y. Supplant the First-Person Shooter? – NYTimes.com.

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Tags: games

Re:Activism in St. Paul, one year later | Twin Cities Daily Planet | Minneapolis – St. Paul

September 1st, 2009 · No Comments

Re:Activism in St. Paul, one year later | Twin Cities Daily Planet | Minneapolis – St. Paul.
There’s a nice story in the Twin Cities Daily Planet about a staging of PETLab’s Re:Activism there this past weekend. The focus of the event was to commemorate the RNC protests one year later. The folks in St. Paul [...]

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Tags: CDT News · PETLab · Serious Games · games

twitter theory (tweory)

August 27th, 2009 · No Comments

Epeus’ epigone: How Twitter works in theory is a really nice introduction to the social dimensions of the communicrack that is twitter. I’m currently working on a variety of twitter-based game projects with the design group Local No. 12 and find the design constraints of working with 140 characters of text super interesting.
In the post [...]

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Tags: design · games · social media

Spotlight on DML | “We Don’t Need More School”: Learning Game Design After School

July 20th, 2009 · No Comments

I just posted a story about PETLab’s game design curriculum for Boys & Girl’s Club. Check it out:
Spotlight on DML | “We Don’t Need More School”: Learning Game Design After School.

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Tags: PETLab · design · games

Geithner likes Budgetball!

June 24th, 2009 · No Comments

On Sunday June 14th, college students, White House staffers, The House Budget Committee and Treasury Department competed head to head in a national Budgetball tournament on the National Mall – a game designed by PETLab and Area/Code to create awareness around the Nation’s budget deficit. US Secretary General Tim Geithner congratulated participants and praised the game, saying [...]

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Tags: CDT News · PETLab · Serious Games · design · games

“Art Sports” in the NYTimes

May 16th, 2009 · No Comments

An article in the NY Times yesterday, “Whiffle Hurling? Bag Tag? Hey, It’s Art”
talks about the growing phenomenon of “art sports”. This is particularly coincidental since today I’m going to go playtest an “art sport” designed by Eric Zimmerman called “Grid Ball”. It will be making its debut at the Come Out and Play Festival [...]

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Tags: games · social media

NPR Covers PETLab’s Budgetball

April 29th, 2009 · No Comments

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NPR did a nice piece on the recent Budgetball tournament at University of Miami. Budgetball is a fast-paced sport designed by PETLab in collaboration with Area/Code for the National Academy of Public Administration to raise awareness and understanding about the Federal deficit.
Give it a listen: University Uses Game To Teach Money Skills : NPR.

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Tags: PETLab · Serious Games · design · games

News Games in Processing

April 7th, 2009 · No Comments

From Offworld, a link to news games done in Processing. Very cool mini-games!
At PETLab we’re working on a set of projects called “DataPlay” that interpret “serious” information with playful game mechanics. More on this soon…
Boing Boing: Offworld.

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Tags: PETLab · Serious Games · games · reblogs

Gamasutra – News – GDC: Wright, Molyneux, Gordon, and Lanning on Games and Social Change

April 1st, 2009 · No Comments

It’s really nice to hear the giants talking about these things — and from what I’m hearing from friends returning from GDC, social games, indie games and new models for distribution are the big thematic takeaways. I sense a revolution on the way…
Gamasutra – News – GDC: Wright, Molyneux, Gordon, and Lanning on Games and [...]

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Tags: Serious Games · games · social media