Games for a New Climate
Parsons The New School of Design’s PETLab teamed up with the Red Cross/Red Crescent Climate Centre to develop a set of games about disaster preparedness in the face of flooding, drought and other climate change related issues. The initiative, which we call "Games for a New Climate", are playful, often non-digital activities that actively engage participants in experiential learning, through the simulation of complex decisions with consequences. In other words: fun capacity building.
The audience for these games include Red Cross staff and volunteers, climate scientists, politicians, and people around the world facing the increasingly catastrophic effects of climate change-related disasters. These games can be played in "lo-fi" settings such as beaches and villages around the world where these disasters often cause extensive casualties and hardship. The goals for these games are to raise awareness about climate-related disasters, model and address possible actions and their outcomes, and ultimately lead to better decision–making in crisis situations.