I’m a game designer and professor at Parsons School of Design interested in how playing and making games helps people make sense of the world.
Official Bio: Colleen Macklin is a game designer, an Associate Professor in the school of Art, Media and Technology at Parsons School of Design and founder and co-director of PETLab (Prototyping Education and Technology Lab), a lab that develops games for experimental learning and social engagement. PETLab projects include disaster preparedness games and sports with the Red Cross, the urban protest game Re:Activism and the physical/fiscal sport Budgetball. PETLab has also designed game design curricula for the Boys and Girls Club and administers a design fellowship in reproductive justice with the Ms. Foundation. She is a founding member with John Sharp and Eric Zimmerman of the game design collective Local No. 12, creators of the social card game, The Metagame, and the literary word puzzle game, Losswords. She was a Director’s Fellow at the MIT Media Lab, where she collaborated on a series of games with students and faulty, including Microcultures, a social card game about the human microbiome. Her work has been shown at Come Out and Play, The Whitney Museum for American Art and Creative Time. She is co-author of the books Games, Design and Play: A detailed look at iterative game design and Iterate: Ten Lessons in Design and Failure (May 2019).