Game Designer, Professor, Optimist
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Re:Activism

A game, a protest, and a history lesson.

Re:Activism, Philadelphia Edition

 Re:Activism is a location-based urban game that maps the history of activism onto the streets where it happened, as players reenact and re-create the actions that once took place there. Structured as a non-linear race, teams move between historic sites in any order they choose, completing challenges with varying degrees of difficulty and risk.

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Using the tools at hand.

The technology behind Re:Activism is pedestrian (literally!): a mobile phone with a camera and the ability to text message, posterboard, markers, and pamphlets. There’s no special software or GPS needed to play the game. Instead, it uses provisional tools commonly available around the world.

Re:Activism is a PETLab project.

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Played wherever there’s activism.

So far, Re:Activism has been played in New York City (2008-2012), Beijing (2008), Minneapolis/St. Paul (2009), Philadelphia, PA (2011) and Atlanta, GA (2013).