Game Designer / Professor / Optimist


Re:Activism is a location-based urban game that maps the history of activism onto the streets where it happened, as players reenact and re-create the actions that once took place there. Structured as a non-linear race, teams move between historic sites in any order they choose, completing challenges with varying degrees of difficulty and risk.

The technology behind Re:Activism is pedestrian (literally!): a mobile phone with a camera and the ability to text message, posterboard, markers, and pamphlets. There’s no special software or GPS needed to play the game. Instead, it uses provisional tools commonly available around the world.

Challenge Card for the Stonewall Riots (1969), NYC

So far, Re:Activism has been played in New York City (2008-2012), Beijing (2008), Minneapolis/St. Paul (2009), Philadelphia, PA (2011), and Atlanta, Georgia (2013).

Come Out and Play 2008

Re:Activism is an open source PETLab/Parsons of Design project, created and recreated by many students, activists, historians and teachers.